Code coverage report for lib/connection.js

Statements: 92.24% (214 / 232)      Branches: 75.29% (64 / 85)      Functions: 100% (31 / 31)      Lines: 92.24% (214 / 232)     

All files » lib/ » connection.js
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 5901                 1   1                                                     1   21     21     21     21     21     21     21   1                                                                       1     1       21 21     21 21     21       21 21 21         1 41     41 41               1 18 18 18 18         1 28 20   20 20 20                           1   20 10 10       10 10                     20     20 20 20 20     20   20       1 20 20 20 20 20     1 50 22   28       1 10 10 10 10 10 5     10         1 10   10 10 10 10   10       1 7     7 7   7           1 21 21 21         1   116 1       115 43   72 44 44   72     43     43 43 21 21                         21 36 52 52   52 34 18         18   18 10     18 3 3     18 18 18   18 18         36 36         43 35     43         1 59     59 18 18       59     59 7       59 3     59     59   59           1       1   21     21   21     21       1 18 18               1   36 18 18 18           18 18             18 36           1   21 21 21 18 36   18       21           21 42                           1 21 21 21 21       1 2 2 2 32     2       1 2 2 2   2 2                     1 5 2 2 2 2 2 2   2           3 3                       1 1         1 1             1 1     1 1 1 1 1               1   21 21 20   21 21       1           1 18       18 18 18 18        
var assert = require('assert');
 
// The Connection class
// ====================
 
// The Connection class manages HTTP/2 connections. Each instance corresponds to one transport
// stream (TCP stream). It operates by sending and receiving frames and is implemented as a
// [Flow](flow.html) subclass.
 
var Flow = require('./flow').Flow;
 
exports.Connection = Connection;
 
// Public API
// ----------
 
// * **new Connection(log, firstStreamId, settings)**: create a new Connection
//
// * **Event: 'error' (type)**: signals a connection level error made by the other end
//
// * **Event: 'peerError' (type)**: signals the receipt of a GOAWAY frame that contains an error
//   code other than NO_ERROR
//
// * **Event: 'stream' (stream)**: signals that there's an incoming stream
//
// * **createStream(): stream**: initiate a new stream
//
// * **set(settings, callback)**: change the value of one or more settings according to the
//   key-value pairs of `settings`. The callback is called after the peer acknowledged the changes.
//
// * **ping([callback])**: send a ping and call callback when the answer arrives
//
// * **close([error])**: close the stream with an error code
 
// Constructor
// -----------
 
// The main aspects of managing the connection are:
function Connection(log, firstStreamId, settings) {
  // * initializing the base class
  Flow.call(this, 0);
 
  // * logging: every method uses the common logger object
  this._log = log.child({ component: 'connection' });
 
  // * stream management
  this._initializeStreamManagement(firstStreamId);
 
  // * lifecycle management
  this._initializeLifecycleManagement();
 
  // * flow control
  this._initializeFlowControl();
 
  // * settings management
  this._initializeSettingsManagement(settings);
 
  // * multiplexing
  this._initializeMultiplexing();
}
Connection.prototype = Object.create(Flow.prototype, { constructor: { value: Connection } });
 
// Overview
// --------
 
//              |    ^             |    ^
//              v    |             v    |
//         +--------------+   +--------------+
//     +---|   stream1    |---|   stream2    |----      ....      ---+
//     |   | +----------+ |   | +----------+ |                       |
//     |   | | stream1. | |   | | stream2. | |                       |
//     |   +-| upstream |-+   +-| upstream |-+                       |
//     |     +----------+       +----------+                         |
//     |       |     ^             |     ^                           |
//     |       v     |             v     |                           |
//     |       +-----+-------------+-----+--------      ....         |
//     |       ^     |             |     |                           |
//     |       |     v             |     |                           |
//     |   +--------------+        |     |                           |
//     |   |   stream0    |        |     |                           |
//     |   |  connection  |        |     |                           |
//     |   |  management  |     multiplexing                         |
//     |   +--------------+     flow control                         |
//     |                           |     ^                           |
//     |                   _read() |     | _write()                  |
//     |                           v     |                           |
//     |                +------------+ +-----------+                 |
//     |                |output queue| |input queue|                 |
//     +----------------+------------+-+-----------+-----------------+
//                                 |     ^
//                          read() |     | write()
//                                 v     |
 
// Stream management
// -----------------
 
var Stream  = require('./stream').Stream;
 
// Initialization:
Connection.prototype._initializeStreamManagement = function _initializeStreamManagement(firstStreamId) {
  // * streams are stored in two data structures:
  //   * `_streamIds` is an id -> stream map of the streams that are allowed to receive frames.
  //   * `_streamPriorities` is a priority -> [stream] map of stream that allowed to send frames.
  this._streamIds = [];
  this._streamPriorities = [];
 
  // * The next outbound stream ID and the last inbound stream id
  this._nextStreamId = firstStreamId;
  this._lastIncomingStream = 0;
 
  // * Calling `_writeControlFrame` when there's an incoming stream with 0 as stream ID
  this._streamIds[0] = { upstream: { write: this._writeControlFrame.bind(this) } };
 
  // * By default, the number of concurrent outbound streams is not limited. The `_streamLimit` can
  //   be set by the SETTINGS_MAX_CONCURRENT_STREAMS setting.
  this._streamSlotsFree = Infinity;
  this._streamLimit = Infinity;
  this.on('RECEIVING_SETTINGS_MAX_CONCURRENT_STREAMS', this._updateStreamLimit);
};
 
// `_writeControlFrame` is called when there's an incoming frame in the `_control` stream. It
// broadcasts the message by creating an event on it.
Connection.prototype._writeControlFrame = function _writeControlFrame(frame) {
  Eif ((frame.type === 'SETTINGS') || (frame.type === 'PING') ||
      (frame.type === 'GOAWAY') || (frame.type === 'WINDOW_UPDATE') ||
      (frame.type === 'ALTSVC')) {
    this._log.debug({ frame: frame }, 'Receiving connection level frame');
    this.emit(frame.type, frame);
  } else {
    this._log.error({ frame: frame }, 'Invalid connection level frame');
    this.emit('error', 'PROTOCOL_ERROR');
  }
};
 
// Methods to manage the stream slot pool:
Connection.prototype._updateStreamLimit = function _updateStreamLimit(newStreamLimit) {
  var wakeup = (this._streamSlotsFree === 0) && (newStreamLimit > this._streamLimit);
  this._streamSlotsFree += newStreamLimit - this._streamLimit;
  this._streamLimit = newStreamLimit;
  Iif (wakeup) {
    this.emit('wakeup');
  }
};
 
Connection.prototype._changeStreamCount = function _changeStreamCount(change) {
  if (change) {
    this._log.trace({ free: this._streamSlotsFree, change: change },
                    'Changing active stream count.');
    var wakeup = (this._streamSlotsFree === 0) && (change < 0);
    this._streamSlotsFree -= change;
    Iif (wakeup) {
      this.emit('wakeup');
    }
  }
};
 
// Creating a new *inbound or outbound* stream with the given `id` (which is undefined in case of
// an outbound stream) consists of three steps:
//
// 1. var stream = new Stream(this._log);
// 2. this._allocateId(stream, id);
// 2. this._allocatePriority(stream);
 
// Allocating an ID to a stream
Connection.prototype._allocateId = function _allocateId(stream, id) {
  // * initiated stream without definite ID
  if (id === undefined) {
    id = this._nextStreamId;
    this._nextStreamId += 2;
  }
 
  // * incoming stream with a legitim ID (larger than any previous and different parity than ours)
  else Eif ((id > this._lastIncomingStream) && ((id - this._nextStreamId) % 2 !== 0)) {
    this._lastIncomingStream = id;
  }
 
  // * incoming stream with invalid ID
  else {
    this._log.error({ stream_id: id, lastIncomingStream: this._lastIncomingStream },
                    'Invalid incoming stream ID.');
    this.emit('error', 'PROTOCOL_ERROR');
    return undefined;
  }
 
  assert(!(id in this._streamIds));
 
  // * adding to `this._streamIds`
  this._log.trace({ s: stream, stream_id: id }, 'Allocating ID for stream.');
  this._streamIds[id] = stream;
  stream.id = id;
  this.emit('new_stream', stream, id);
 
  // * forwarding connection errors from streams
  stream.on('connectionError', this.emit.bind(this, 'error'));
 
  return id;
};
 
// Allocating a priority to a stream, and managing priority changes
Connection.prototype._allocatePriority = function _allocatePriority(stream) {
  this._log.trace({ s: stream }, 'Allocating priority for stream.');
  this._insert(stream, stream._priority);
  stream.on('priority', this._reprioritize.bind(this, stream));
  stream.upstream.on('readable', this.emit.bind(this, 'wakeup'));
  this.emit('wakeup');
};
 
Connection.prototype._insert = function _insert(stream, priority) {
  if (priority in this._streamPriorities) {
    this._streamPriorities[priority].push(stream);
  } else {
    this._streamPriorities[priority] = [stream];
  }
};
 
Connection.prototype._reprioritize = function _reprioritize(stream, priority) {
  var bucket = this._streamPriorities[stream._priority];
  var index = bucket.indexOf(stream);
  assert(index !== -1);
  bucket.splice(index, 1);
  if (bucket.length === 0) {
    delete this._streamPriorities[stream._priority];
  }
 
  this._insert(stream, priority);
};
 
// Creating an *inbound* stream with the given ID. It is called when there's an incoming frame to
// a previously nonexistent stream.
Connection.prototype._createIncomingStream = function _createIncomingStream(id) {
  this._log.debug({ stream_id: id }, 'New incoming stream.');
 
  var stream = new Stream(this._log);
  this._allocateId(stream, id);
  this._allocatePriority(stream);
  this.emit('stream', stream, id);
 
  return stream;
};
 
// Creating an *outbound* stream
Connection.prototype.createStream = function createStream() {
  this._log.trace('Creating new outbound stream.');
 
  // * Receiving is enabled immediately, and an ID gets assigned to the stream
  var stream = new Stream(this._log);
  this._allocatePriority(stream);
 
  return stream;
};
 
// Multiplexing
// ------------
 
Connection.prototype._initializeMultiplexing = function _initializeMultiplexing() {
  this.on('window_update', this.emit.bind(this, 'wakeup'));
  this._sendScheduled = false;
  this._firstFrameReceived = false;
};
 
// The `_send` method is a virtual method of the [Flow class](flow.html) that has to be implemented
// by child classes. It reads frames from streams and pushes them to the output buffer.
Connection.prototype._send = function _send(immediate) {
  // * Do not do anything if the connection is already closed
  if (this._closed) {
    return;
  }
 
  // * Collapsing multiple calls in a turn into a single deferred call
  if (immediate) {
    this._sendScheduled = false;
  } else {
    if (!this._sendScheduled) {
      this._sendScheduled = true;
      setImmediate(this._send.bind(this, true));
    }
    return;
  }
 
  this._log.trace('Starting forwarding frames from streams.');
 
  // * Looping through priority `bucket`s in priority order.
priority_loop:
  for (var priority in this._streamPriorities) {
    var bucket = this._streamPriorities[priority];
    var nextBucket = [];
 
    // * Forwarding frames from buckets with round-robin scheduling.
    //   1. pulling out frame
    //   2. if there's no frame, skip this stream
    //   3. if forwarding this frame would make `streamCount` greater than `streamLimit`, skip
    //      this stream
    //   4. adding stream to the bucket of the next round
    //   5. assigning an ID to the frame (allocating an ID to the stream if there isn't already)
    //   6. if forwarding a PUSH_PROMISE, allocate ID to the promised stream
    //   7. forwarding the frame, changing `streamCount` as appropriate
    //   8. stepping to the next stream if there's still more frame needed in the output buffer
    //   9. switching to the bucket of the next round
    while (bucket.length > 0) {
      for (var index = 0; index < bucket.length; index++) {
        var stream = bucket[index];
        var frame = stream.upstream.read((this._window > 0) ? this._window : -1);
 
        if (!frame) {
          continue;
        } else Iif (frame.count_change > this._streamSlotsFree) {
          stream.upstream.unshift(frame);
          continue;
        }
 
        nextBucket.push(stream);
 
        if (frame.stream === undefined) {
          frame.stream = stream.id || this._allocateId(stream);
        }
 
        if (frame.type === 'PUSH_PROMISE') {
          this._allocatePriority(frame.promised_stream);
          frame.promised_stream = this._allocateId(frame.promised_stream);
        }
 
        this._log.trace({ s: stream, frame: frame }, 'Forwarding outgoing frame');
        var moreNeeded = this.push(frame);
        this._changeStreamCount(frame.count_change);
 
        assert(moreNeeded !== null); // The frame shouldn't be unforwarded
        Iif (moreNeeded === false) {
          break priority_loop;
        }
      }
 
      bucket = nextBucket;
      nextBucket = [];
    }
  }
 
  // * if we couldn't forward any frame, then sleep until window update, or some other wakeup event
  if (moreNeeded === undefined) {
    this.once('wakeup', this._send.bind(this));
  }
 
  this._log.trace({ moreNeeded: moreNeeded }, 'Stopping forwarding frames from streams.');
};
 
// The `_receive` method is another virtual method of the [Flow class](flow.html) that has to be
// implemented by child classes. It forwards the given frame to the appropriate stream:
Connection.prototype._receive = function _receive(frame, done) {
  this._log.trace({ frame: frame }, 'Forwarding incoming frame');
 
  // * first frame needs to be checked by the `_onFirstFrameReceived` method
  if (!this._firstFrameReceived) {
    this._firstFrameReceived = true;
    this._onFirstFrameReceived(frame);
  }
 
  // * gets the appropriate stream from the stream registry
  var stream = this._streamIds[frame.stream];
 
  // * or creates one if it's not in `this.streams`
  if (!stream) {
    stream = this._createIncomingStream(frame.stream);
  }
 
  // * in case of PUSH_PROMISE, replaces the promised stream id with a new incoming stream
  if (frame.type === 'PUSH_PROMISE') {
    frame.promised_stream = this._createIncomingStream(frame.promised_stream);
  }
 
  frame.count_change = this._changeStreamCount.bind(this);
 
  // * and writes it to the `stream`'s `upstream`
  stream.upstream.write(frame);
 
  done();
};
 
// Settings management
// -------------------
 
var defaultSettings = {
};
 
// Settings management initialization:
Connection.prototype._initializeSettingsManagement = function _initializeSettingsManagement(settings) {
  // * Setting up the callback queue for setting acknowledgements
  this._settingsAckCallbacks = [];
 
  // * Sending the initial settings.
  this._log.debug({ settings: settings },
                  'Sending the first SETTINGS frame as part of the connection header.');
  this.set(settings || defaultSettings);
 
  // * Forwarding SETTINGS frames to the `_receiveSettings` method
  this.on('SETTINGS', this._receiveSettings);
};
 
// * Checking that the first frame the other endpoint sends is SETTINGS
Connection.prototype._onFirstFrameReceived = function _onFirstFrameReceived(frame) {
  Eif ((frame.stream === 0) && (frame.type === 'SETTINGS')) {
    this._log.debug('Receiving the first SETTINGS frame as part of the connection header.');
  } else {
    this._log.fatal({ frame: frame }, 'Invalid connection header: first frame is not SETTINGS.');
    this.emit('error');
  }
};
 
// Handling of incoming SETTINGS frames.
Connection.prototype._receiveSettings = function _receiveSettings(frame) {
  // * If it's an ACK, call the appropriate callback
  if (frame.flags.ACK) {
    var callback = this._settingsAckCallbacks.shift();
    Eif (callback) {
      callback();
    }
  }
 
  // * If it's a setting change request, then send an ACK and change the appropriate settings
  else {
    Eif (!this._closed) {
      this.push({
        type: 'SETTINGS',
        flags: { ACK: true },
        stream: 0,
        settings: {}
      });
    }
    for (var name in frame.settings) {
      this.emit('RECEIVING_' + name, frame.settings[name]);
    }
  }
};
 
// Changing one or more settings value and sending out a SETTINGS frame
Connection.prototype.set = function set(settings, callback) {
  // * Calling the callback and emitting event when the change is acknowledges
  callback = callback || function noop() {};
  var self = this;
  this._settingsAckCallbacks.push(function() {
    for (var name in settings) {
      self.emit('ACKNOWLEDGED_' + name, settings[name]);
    }
    callback();
  });
 
  // * Sending out the SETTINGS frame
  this.push({
    type: 'SETTINGS',
    flags: { ACK: false },
    stream: 0,
    settings: settings
  });
  for (var name in settings) {
    this.emit('SENDING_' + name, settings[name]);
  }
};
 
// Lifecycle management
// --------------------
 
// The main responsibilities of lifecycle management code:
//
// * keeping the connection alive by
//   * sending PINGs when the connection is idle
//   * answering PINGs
// * ending the connection
 
Connection.prototype._initializeLifecycleManagement = function _initializeLifecycleManagement() {
  this._pings = {};
  this.on('PING', this._receivePing);
  this.on('GOAWAY', this._receiveGoaway);
  this._closed = false;
};
 
// Generating a string of length 16 with random hexadecimal digits
Connection.prototype._generatePingId = function _generatePingId() {
  do {
    var id = '';
    for (var i = 0; i < 16; i++) {
      id += Math.floor(Math.random()*16).toString(16);
    }
  } while(id in this._pings);
  return id;
};
 
// Sending a ping and calling `callback` when the answer arrives
Connection.prototype.ping = function ping(callback) {
  var id = this._generatePingId();
  var data = new Buffer(id, 'hex');
  this._pings[id] = callback;
 
  this._log.debug({ data: data }, 'Sending PING.');
  this.push({
    type: 'PING',
    flags: {
      ACK: false
    },
    stream: 0,
    data: data
  });
};
 
// Answering pings
Connection.prototype._receivePing = function _receivePing(frame) {
  if (frame.flags.ACK) {
    var id = frame.data.toString('hex');
    Eif (id in this._pings) {
      this._log.debug({ data: frame.data }, 'Receiving answer for a PING.');
      var callback = this._pings[id];
      Eif (callback) {
        callback();
      }
      delete this._pings[id];
    } else {
      this._log.warn({ data: frame.data }, 'Unsolicited PING answer.');
    }
 
  } else {
    this._log.debug({ data: frame.data }, 'Answering PING.');
    this.push({
      type: 'PING',
      flags: {
        ACK: true
      },
      stream: 0,
      data: frame.data
    });
  }
};
 
// Terminating the connection
Connection.prototype.close = function close(error) {
  Iif (this._closed) {
    this._log.warn('Trying to close an already closed connection');
    return;
  }
 
  this._log.debug({ error: error }, 'Closing the connection');
  this.push({
    type: 'GOAWAY',
    flags: {},
    stream: 0,
    last_stream: this._lastIncomingStream,
    error: error || 'NO_ERROR'
  });
  this.push(null);
  this._closed = true;
};
 
Connection.prototype._receiveGoaway = function _receiveGoaway(frame) {
  this._log.debug({ error: frame.error }, 'Other end closed the connection');
  this.push(null);
  this._closed = true;
  Iif (frame.error !== 'NO_ERROR') {
    this.emit('peerError', frame.error);
  }
};
 
// Flow control
// ------------
 
Connection.prototype._initializeFlowControl = function _initializeFlowControl() {
  // Handling of initial window size of individual streams.
  this._initialStreamWindowSize = INITIAL_STREAM_WINDOW_SIZE;
  this.on('new_stream', function(stream) {
    stream.upstream.setInitialWindow(this._initialStreamWindowSize);
  });
  this.on('RECEIVING_SETTINGS_INITIAL_WINDOW_SIZE', this._setInitialStreamWindowSize);
  this._streamIds[0].upstream.setInitialWindow = function noop() {};
};
 
// The initial connection flow control window is 65535 bytes.
var INITIAL_STREAM_WINDOW_SIZE = 65535;
 
// A SETTINGS frame can alter the initial flow control window size for all current streams. When the
// value of SETTINGS_INITIAL_WINDOW_SIZE changes, a receiver MUST adjust the window size of all
// stream by calling the `setInitialStreamWindowSize` method. The window size has to be modified by
// the difference between the new value and the old value.
Connection.prototype._setInitialStreamWindowSize = function _setInitialStreamWindowSize(size) {
  Iif ((this._initialStreamWindowSize === Infinity) && (size !== Infinity)) {
    this._log.error('Trying to manipulate initial flow control window size after flow control was turned off.');
    this.emit('error', 'FLOW_CONTROL_ERROR');
  } else {
    this._log.debug({ size: size }, 'Changing stream initial window size.');
    this._initialStreamWindowSize = size;
    this._streamIds.forEach(function(stream) {
      stream.upstream.setInitialWindow(size);
    });
  }
};