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    API compressor.js connection.js endpoint.js flow.js framer.js index.js stream.js
  • ¶
    var assert = require('assert');
  • ¶

    The Flow class

  • ¶
  • ¶

    Flow is a Duplex stream subclass which implements HTTP/2 flow control. It is designed to be subclassed by Connection and the upstream component of Stream.

    var Duplex  = require('stream').Duplex;
    
    exports.Flow = Flow;
  • ¶

    Public API

  • ¶
  • ¶
    • Event: ‘error’ (type): signals an error

    • setInitialWindow(size): the initial flow control window size can be changed any time (as described in the standard) using this method

  • ¶

    API for child classes

  • ¶
  • ¶
    • new Flow([flowControlId]): creating a new flow that will listen for WINDOW_UPDATES frames with the given flowControlId (or every update frame if not given)

    • _send(): called when more frames should be pushed. The child class is expected to override this (instead of the _read method of the Duplex class).

    • _receive(frame, readyCallback): called when there’s an incoming frame. The child class is expected to override this (instead of the _write method of the Duplex class).

    • push(frame): bool: schedules frame for sending.

      Returns true if it needs more frames in the output queue, false if the output queue is full, and null if did not push the frame into the output queue (instead, it pushed it into the flow control queue).

    • read(limit): frame: like the regular read, but the ‘flow control size’ (0 for non-DATA frames, length of the payload for DATA frames) of the returned frame will be under limit. Small exception: pass -1 as limit if the max. flow control size is 0. read(0) means the same thing as in the original API.

    • getLastQueuedFrame(): frame: returns the last frame in output buffers

    • _log: the Flow class uses the _log object of the parent

  • ¶

    Constructor

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  • ¶

    When a HTTP/2.0 connection is first established, new streams are created with an initial flow control window size of 65535 bytes.

    var INITIAL_WINDOW_SIZE = 65535;
  • ¶

    flowControlId is needed if only specific WINDOW_UPDATEs should be watched.

    function Flow(flowControlId) {
      Duplex.call(this, { objectMode: true });
    
      this._window = this._initialWindow = INITIAL_WINDOW_SIZE;
      this._flowControlId = flowControlId;
      this._queue = [];
      this._ended = false;
      this._received = 0;
      this._blocked = false;
    }
    Flow.prototype = Object.create(Duplex.prototype, { constructor: { value: Flow } });
  • ¶

    Incoming frames

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  • ¶

    _receive is called when there’s an incoming frame.

    Flow.prototype._receive = function _receive(frame, callback) {
      throw new Error('The _receive(frame, callback) method has to be overridden by the child class!');
    };
  • ¶

    _receive is called by _write which in turn is called by Duplex when someone write()s to the flow. It emits the ‘receiving’ event and notifies the window size tracking code if the incoming frame is a WINDOW_UPDATE.

    Flow.prototype._write = function _write(frame, encoding, callback) {
      var sentToUs = (this._flowControlId === undefined) || (frame.stream === this._flowControlId);
    
      if (sentToUs && (frame.flags.END_STREAM || (frame.type === 'RST_STREAM'))) {
        this._ended = true;
      }
    
      if ((frame.type === 'DATA') && (frame.data.length > 0)) {
        this._receive(frame, function() {
          this._received += frame.data.length;
          if (!this._restoreWindowTimer) {
            this._restoreWindowTimer = setImmediate(this._restoreWindow.bind(this));
          }
          callback();
        }.bind(this));
      }
    
      else {
        this._receive(frame, callback);
      }
    
      if (sentToUs && (frame.type === 'WINDOW_UPDATE')) {
        this._updateWindow(frame);
      }
    };
  • ¶

    _restoreWindow basically acknowledges the DATA frames received since it’s last call. It sends a WINDOW_UPDATE that restores the flow control window of the remote end. TODO: push this directly into the output queue. No need to wait for DATA frames in the queue.

    Flow.prototype._restoreWindow = function _restoreWindow() {
      delete this._restoreWindowTimer;
      if (!this._ended && (this._received > 0)) {
        this.push({
          type: 'WINDOW_UPDATE',
          flags: {},
          stream: this._flowControlId,
          window_size: this._received
        });
        this._received = 0;
      }
    };
  • ¶

    Outgoing frames - sending procedure

  • ¶
  • ¶
                                        flow
               +-------------------------------------------------+
               |                                                 |
               +--------+           +---------+                  |
       read()  | output |  _read()  | flow    |  _send()         |
    <----------|        |<----------| control |<-------------    |
               | buffer |           | buffer  |                  |
               +--------+           +---------+                  |
               | input  |                                        |
    ---------->|        |----------------------------------->    |
      write()  | buffer |  _write()              _receive()      |
               +--------+                                        |
               |                                                 |
               +-------------------------------------------------+
    
  • ¶

    _send is called when more frames should be pushed to the output buffer.

    Flow.prototype._send = function _send() {
      throw new Error('The _send() method has to be overridden by the child class!');
    };
  • ¶

    _send is called by _read which is in turn called by Duplex when it wants to have more items in the output queue.

    Flow.prototype._read = function _read() {
  • ¶
    • if the flow control queue is empty, then let the user push more frames
      if (this._queue.length === 0) {
        this._send();
      }
  • ¶
    • if there are items in the flow control queue, then let’s put them into the output queue (to the extent it is possible with respect to the window size and output queue feedback)
      else if (this._window > 0) {
        this._blocked = false;
        this._readableState.sync = true; // to avoid reentrant calls
        do {
          var moreNeeded = this._push(this._queue[0]);
          if (moreNeeded !== null) {
            this._queue.shift();
          }
        } while (moreNeeded && (this._queue.length > 0));
        this._readableState.sync = false;
    
        assert((moreNeeded == false) ||                              // * output queue is full
               (this._queue.length === 0) ||                         // * flow control queue is empty
               (!this._window && (this._queue[0].type === 'DATA'))); // * waiting for window update
      }
  • ¶
    • otherwise, come back when the flow control window is positive
      else if (!this._blocked) {
        this._parentPush({
          type: 'BLOCKED',
          flags: {},
          stream: this._flowControlId
        });
        this.once('window_update', this._read);
        this._blocked = true;
      }
    };
    
    var MAX_PAYLOAD_SIZE = 4096; // Must not be greater than MAX_HTTP_PAYLOAD_SIZE which is 16383
  • ¶

    read(limit) is like the read of the Readable class, but it guarantess that the ‘flow control size’ (0 for non-DATA frames, length of the payload for DATA frames) of the returned frame will be under limit.

    Flow.prototype.read = function read(limit) {
      if (limit === 0) {
        return Duplex.prototype.read.call(this, 0);
      } else if (limit === -1) {
        limit = 0;
      } else if ((limit === undefined) || (limit > MAX_PAYLOAD_SIZE)) {
        limit = MAX_PAYLOAD_SIZE;
      }
  • ¶
    • Looking at the first frame in the queue without pulling it out if possible.
      var frame = this._readableState.buffer[0];
      if (!frame && !this._readableState.ended) {
        this._read();
        frame = this._readableState.buffer[0];
      }
    
      if (frame && (frame.type === 'DATA')) {
  • ¶
    • If the frame is DATA, then there’s two special cases:
      • if the limit is 0, we shouldn’t return anything
      • if the size of the frame is larger than limit, then the frame should be split
        if (limit === 0) {
          return Duplex.prototype.read.call(this, 0);
        }
    
        else if (frame.data.length > limit) {
          this._log.trace({ frame: frame, size: frame.data.length, forwardable: limit },
            'Splitting out forwardable part of a DATA frame.');
          this.unshift({
            type: 'DATA',
            flags: {},
            stream: frame.stream,
            data: frame.data.slice(0, limit)
          });
          frame.data = frame.data.slice(limit);
        }
      }
    
      return Duplex.prototype.read.call(this);
    };
  • ¶

    _parentPush pushes the given frame into the output queue

    Flow.prototype._parentPush = function _parentPush(frame) {
      this._log.trace({ frame: frame }, 'Pushing frame into the output queue');
    
      if (frame && (frame.type === 'DATA') && (this._window !== Infinity)) {
        this._log.trace({ window: this._window, by: frame.data.length },
                        'Decreasing flow control window size.');
        this._window -= frame.data.length;
        assert(this._window >= 0);
      }
    
      return Duplex.prototype.push.call(this, frame);
    };
  • ¶

    _push(frame) pushes frame into the output queue and decreases the flow control window size. It is capable of splitting DATA frames into smaller parts, if the window size is not enough to push the whole frame. The return value is similar to push except that it returns null if it did not push the whole frame to the output queue (but maybe it did push part of the frame).

    Flow.prototype._push = function _push(frame) {
      var data = frame && (frame.type === 'DATA') && frame.data;
    
      if (!data || (data.length <= this._window)) {
        return this._parentPush(frame);
      }
    
      else if (this._window <= 0) {
        return null;
      }
    
      else {
        this._log.trace({ frame: frame, size: frame.data.length, forwardable: this._window },
                        'Splitting out forwardable part of a DATA frame.');
        frame.data = data.slice(this._window);
        this._parentPush({
          type: 'DATA',
          flags: {},
          stream: frame.stream,
          data: data.slice(0, this._window)
        });
        return null;
      }
    };
  • ¶

    Push frame into the flow control queue, or if it’s empty, then directly into the output queue

    Flow.prototype.push = function push(frame) {
      if (frame === null) {
        this._log.debug('Enqueueing outgoing End Of Stream');
      } else {
        this._log.debug({ frame: frame }, 'Enqueueing outgoing frame');
      }
    
      var moreNeeded = null;
      if (this._queue.length === 0) {
        moreNeeded = this._push(frame);
      }
    
      if (moreNeeded === null) {
        this._queue.push(frame);
      }
    
      return moreNeeded;
    };
  • ¶

    getLastQueuedFrame returns the last frame in output buffers. This is primarily used by the Stream class to mark the last frame with END_STREAM flag.

    Flow.prototype.getLastQueuedFrame = function getLastQueuedFrame() {
      var readableQueue = this._readableState.buffer;
      return this._queue[this._queue.length - 1] || readableQueue[readableQueue.length - 1];
    };
  • ¶

    Outgoing frames - managing the window size

  • ¶
  • ¶

    Flow control window size is manipulated using the _increaseWindow method.

    • Invoking it with Infinite means turning off flow control. Flow control cannot be enabled again once disabled. Any attempt to re-enable flow control MUST be rejected with a FLOW_CONTROL_ERROR error code.
    • A sender MUST NOT allow a flow control window to exceed 2^31 - 1 bytes. The action taken depends on it being a stream or the connection itself.
    var WINDOW_SIZE_LIMIT = Math.pow(2, 31) - 1;
    
    Flow.prototype._increaseWindow = function _increaseWindow(size) {
      if ((this._window === Infinity) && (size !== Infinity)) {
        this._log.error('Trying to increase flow control window after flow control was turned off.');
        this.emit('error', 'FLOW_CONTROL_ERROR');
      } else {
        this._log.trace({ window: this._window, by: size }, 'Increasing flow control window size.');
        this._window += size;
        if ((this._window !== Infinity) && (this._window > WINDOW_SIZE_LIMIT)) {
          this._log.error('Flow control window grew too large.');
          this.emit('error', 'FLOW_CONTROL_ERROR');
        } else {
          if (size != 0) {
            this.emit('window_update');
          }
        }
      }
    };
  • ¶

    The _updateWindow method gets called every time there’s an incoming WINDOW_UPDATE frame. It modifies the flow control window:

    • Flow control can be disabled for an individual stream by sending a WINDOW_UPDATE with the END_FLOW_CONTROL flag set. The payload of a WINDOW_UPDATE frame that has the END_FLOW_CONTROL flag set is ignored.
    • A sender that receives a WINDOW_UPDATE frame updates the corresponding window by the amount specified in the frame.
    Flow.prototype._updateWindow = function _updateWindow(frame) {
      this._increaseWindow(frame.flags.END_FLOW_CONTROL ? Infinity : frame.window_size);
    };
  • ¶

    A SETTINGS frame can alter the initial flow control window size for all current streams. When the value of SETTINGS_INITIAL_WINDOW_SIZE changes, a receiver MUST adjust the size of all stream by calling the setInitialWindow method. The window size has to be modified by the difference between the new value and the old value.

    Flow.prototype.setInitialWindow = function setInitialWindow(initialWindow) {
      this._increaseWindow(initialWindow - this._initialWindow);
      this._initialWindow = initialWindow;
    };